![]() ![]() The series suggests that the origins of some, if not all, of the Old Gods trace back to the mysterious "green hue." This hue is believed to radiate from a void, serving as the plane of these older deities. This portrayal could be an indication of their total numbers, although it is equally plausible that these symbols only represent the Old Gods that this world's civilization knows of. Despite the revelation of only six (or five, depending on which interpretation of Alll-mer is used) deities, ten distinct runic symbols linked to the Old Gods have been depicted. While not all of them have been revealed, ten different runic symbols have been portrayed so far, which could be an indication of their numbers. Information about them can be gathered from specific documents regarding their nature found in the two games currently released. They are seen as the true gods of the world, embodying the fundamental and primordial ideas, inspirations, or concepts that exist within it. Instead, there are several extremely powerful deities known as the Old Gods, who are separately worshipped by different factions in the game's world. ![]() The world of Fear & Hunger does not have one unified religion. Clockwise: Sulfur (second) Alll-mer (third) Rher (fourth) Sylvian (fifth) Gro-goroth (sixth) Vinushka (eighth) God of the Depths (ninth). The smaller sphere depicts ten runic symbols of Old Gods. Unless explicitly stated otherwise in the description of a specific God, readers should assume that the God was initially introduced in the first game of the series, Fear & Hunger.Ī clock plate from the Bohemia National Museum at Prehevil. Additionally, their categories may change over time. The series aims to illustrate how religion evolves within the world, which means that some of these Gods may not be listed as such in one game and may appear differently in another. ![]() 1.3.3 The Fellowship and the rise of the New Godsīelow is a compilation of all the Gods depicted within the Fear & Hunger series, along with their official classification when available. ![]()
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